Hi there! My name is Rob, and I design video games. I can attribute my love of game to growing up in the middle of Nowhere, Indiana, where video games and books were my two biggest escapes from the boring reality that was my life. It was these two outlets that created and nurtured my love for learning. Through video games and literature, I was exposed to concepts and ideas I would have never learned about through traditional means (friends, family, etc). When it came time to figure out what I wanted to do with the rest of my life, I knew where I would be happiest and it's a decision I know I won't regret.
I can say with pride that I am person who loves to learn whenever possible and almost no subject is off limits. My apartment is littered with books ranging from programming in XNA/C# to tomes on the myths of various world cultures. I firmly believe that if you're not actively trying to learn something new every day then you are wasting your time on this planet. Whether or not it sticks is a different story.
If you're interesting in learning more, you can find me at the following places:
This is just a small handful of writings. If you'd like to read more head on over to my blog where I'll be posting more short stories on a regular basis.
Jake's Night Out
The day had started normally enough: Jake woke up at 7 A.M., showered, ate breakfast, brushed his teeth, got dressed and headed to work. The half hour drive to work was uneventful and boring. The traffic was a mess, as usual, and caused him to walk into work at 8:01. He knew his boss would be waiting for him by the time Jake reached his desk, and Mr. Dorak did not disappoint.Download full text.
I got the receiver working. I was going through the channels and they were all static. Except for one. Itís a repeating broadcast, and if itís accurate then Iím not the only one left. According to the broadcast, thereís a small group whoíve set up shop down south in whatís left of Corpus Christi. Iím debating on what I should do. Corpus Christi is one hell of a walk and thereís the very real risk that I get there and no one is there. Decisions, decisions. Download full text.
Waking up in an unfamiliar place is always scary, but waking up in an unfamiliar place that you know youíve been to before with a giant shadow hovering six inches from your face is the scariest thing on the planet. The bodyís natural reaction is to flail around like a fish gasping for air, which is exactly what I did in addition to screaming like a little girl. This had little to no effect on the shadow, making it simply disappear from in front of my face and reappear on the other side of the room.Download full text
A chance encounter between two strangers at a bar leads to some verbal sparring. Download full text.
Two soldiers attempt to disarm a bomb to buy an evacuation attempt time. Download full text.
NOTE:The audio is somewhat finicky. I'm assuming the reason is that audio and HTML5 aren't the best of friends at the moment.
Built for Global Game Jam 2012. This project is unique in that we had two builds of this game being created simultaneously. One version was being built using Unity3D (which is the linked version) and then we had a version which was built with Construct 2. The main reason behind this was that because the game was art intensive and we only had 2 artists. I started creating the Construct build as a backup in case we were unable to finish the Unity build in time. Click the title to play the game.
Systems Designer, Sound Designer, Database Manager, UI Programmer - Digem, Simulation game for Bradley University engineers, Spring 2012
Sound designer - Pumpkin Grand Prix, racing game for the Morton Pumpkin Festival, Fall 2010
Pro Tools, Zoom H4N
Modeler - Prairie Pals, unpublished game for the Peoria Wildlife Prairie Park, Spring 2011
Designer/Coder - Cyclic, Global Game Jam 2012
Writer/Designer - Bradley University Video Game Design Club, Spring 2011 - Current
Writer - #AltDevBlogADay, April 2011 Ė Current
Attended GDC 2012 Tutorial Sessions: Learn Better Game Writing in a Day and Producer Boot Camp
Money, Writing Utensils
Acquired guest speakers for Video Game Design Club, Fall 2011 Ė Spring 2012
#AltDevBlogADay contacts, G+ Hangout
Plant worker/supervisor - Cityís Pure Ice, Summers 2007 - Summer 2011
Heavy Machinery, Brute Strength, Patience
Enunciate, Pontificate, Verbosiate, Make Up Words, (Try to) be funny, Make Awesome Animal-like noises